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One Death Is Never Enough version 1.0.0.2 is now live, featuring more bug fixes and a few extra additions.

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Protip: you could put the patch notes in your development logs instead of the comments!

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Noted, thanks! I'm mostly new to updating stuff over time on this site, so I'll keep that in mind going forward.

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I found a softlock that could be caused by talking to the guy in front of this building facing this direction. I think a good fix would be moving the NPC to the very right.

In addition, I think I found the music producer? But he only talks about his daughter. If that wasn't him, then I still couldn't find him!

UPDATE: It wasn't him. He just so happened to share the same sprite as the guy I'm looking for. Are you sure you added a event to add the producer to the beach section?

Okay, I'll fix the producer's assistant ASAP.

As for the actual producer himself, go one screen over to the left from where you see the drunken sailor passed out on the pier, there's another pier area that also features a spirit that breaks the fourth wall. 

Oh, I didn't notice that I could walk there!

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Version 1.0.0.1 is now published! This includes the bug fixes pointed out by Dorkfishie (many thanks for playing!), and a few extra things. Enjoy!

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I found a bug; when I went from the beach to the shopping district on the second day, the game automatically made me go to the left, softlocking me.

EDIT: this isn't limited to the beach! It's whenever I go to the shopping district on the second day.

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I appreciate your feedback! That's definitely a strange thing, I'll fix it ASAP and update accordingly.

Oh shoot! I forgot to mention the invisible waiter as well!

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Ah, okay, that's certainly a quick fix, thanks for the heads-up!

And the girl who suddenly transitions into a guy when you talk to her after she passes out as well. Also, I couldn't find the captain/music producer I need to talk to at the beach.


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I may just have to remove that one. That happened with two other NPC's during the dev process and nothing I tried with RPG Maker MV's damaged character sprites fixed the issue, so it may be an engine bug.